DIG's Annual Gathering
Featured Keynote Speaker, Sam Aquillano!

Early Friday morning of the Boston 2019 Convention, we welcomed DIG’s first in a series of keynote speakers – Sam Aquillano, the Founder and Executive Director of the Design Museum Foundation

Sam shared his foundation’s story followed by unpacking what our art and design students must know, be able to do – as they learn to become successful designers in the 21st century. Needless to say, he quickly captured and retained the attention of our DIG Community as well as an equal number of NAEA attendees. Even with the distraction of the unanticipated fire alarm, his reviews earned 5 stars ratings; his delivery, content, and sense of accessibility were spot on. Simply put, Sam’s talk has been all the buzz ever since. 

Here is a link to Mr. Aquillano's story about his presentation on the Design Museum Foundation's Blog: https://designmuseumfoundation.org/blog/2019/05/22/teaching-next-design-thinkers/

To view his “What Aspiring Designers Need to Learn” presentation slide deck, please visit: https://drive.google.com/file/d/1_W41reRlcOVX0jyU-6YOLkrhOtuY9Lsg/view?usp=sharing

>> Be sure to mark your calendars for DIG's 2020 Gathering in Minneapolis.<< 
Plans are in the works for another amazing speaker along with raffle prizes! 

Also, please be sure to sign up early for our Hands-On Pre-Convention Workshop!
This not-to-be-missed Design Challenge will be co-facilitated by our keynote and a special guest!

DIG and AICAD Sessions

Thursday, March 14

11:00 – 11:50 AM

Being a Superhero: Teaching Design Methodologies to Preservice Art Teachers for Social Awareness and Sustainability, YuWenEryn Neff:  Design thinking and social sustainability can be utilized in art education classrooms for students to connect and answer their real-life questions. It creates awareness of human rights and community engagement. Center/Meeting Room 308/Level 3

Minneapolis College of Art & Design Presents: Drawing is Thinking, Lynda Monick-Isenberg:  Drawing Is Thinking is a hands-on drawing/design workshop offering K-12 teachers drawing strategies as ways to see, think, and problem solve while developing a common visual language for developing ideas. Center/Meeting Room 201/Level 2

12:00 – 12:50 PM

Costuming as Engineering: Student-Focused Arts Integration, Rebecca Turk:  The art and craft of costuming involve both design and technical processes and education. Students’ interests in fashion and/or fandom can be engaged with projects that incorporate a STEAM curriculum. Center/Meeting Room 308/Level 3

1:00 – 1:50 PM

Visible Learning & Design Thinking Methodologies for K-16 Art and Design Educators, Rande Blank, Diane Richards, Stephanie Silverman:  Learn how K-16 educators are successfully implementing the design-thinking process to lead students in meaningful problem-solving experiences and maximizing the potential for student-devised creative solutions. Takeaways provided. Center/Meeting Room 308/Level 3

2:00 – 2:50 PM

New Hampshire Institute of Art Presents: Responding and Connecting to Global Design, Karen Hillson:  Respond to art from various cultures use design to discover the feeling symbolized in the works’ formal qualities and learn how this symbolic feeling also communicates art’s cultural context, working toward a new methodology. Center/Meeting Room 201/Level 2

4:00 – 4:50 PM 

When Engineers and Designers Team Up, Robyn Briggs:  High school students use math, engineering, and design to create various projects from game design to instrument design, using design thinking and makerspaces. Center/Meeting Room 308/Level 3

Cultivating Creative Design: Build a Self-Draining Clay Pot and Plant a Seed, Allison Cole, Amanda Norwood:  Imagine, innovate, and create your own hand-built clay herb planter. Gain a basis for teaching your students to understand the importance of improved product design and progress through this hands-on STEAM lesson. Sheraton/Independence Ballroom East/Level 2

5:00 – 5:50 PM

Designing for Design Thinking, Courtney Bryant:  In this session, learn how to boost student engagement and improve the community via Design Thinking and put new knowledge into practice by designing a Design Thinking unit. Center/Meeting Room 308/Level 3
Friday, March 15

9:00 – 9:50 AM

Minneapolis College of Art & Design Presents: Digital Fluxus Performative Arts Experience, Lynda Monick-Isenberg, Jeralise Tylke:  Digital-Fluxus provides performative experiences within an interactive webpage through participants’ smartphone browsers, challenging the status quo and raising essential questions: what is art, how is art made, and who are artists? Center/Meeting Room 201/Level 2

1:00 – 1:50 PM

Designing a 3-Year High School Graphic Design/Interactive Media Production Curriculum, Meghann Harris:  What do budding digital artists need? Come see one teacher’s ideas around building a high school graphic design/interactive media production program for talented students with real-world projects. Center/Meeting Room 101/Level 1

2 – 2:50 PM

Maryland Institute College of Art and Design (MICA) Presents: Using Design Thinking for Differentiated Instruction, Stacey Salazar, Becky Slogeris, Meghann Harris, Thomas Gardner:  Engage in design thinking processes for differentiating instruction. Generate surprising and innovative strategies that will reach all of your learners. Experience interactive activities including researching, brainstorming, and prototyping. Center/Meeting Room 201/Level 2

3 – 3:50 PM

Pairing Design Thinking and Inquiry-Based Learning, Alison Shields, Michelle Wiebe:  This presentation examines the complementary relationship between inquiry-based and design thinking approaches to art education, with a dual focus on the K-12 classroom and preservice teachers. Center/Meeting Room 101/Level 1
Saturday, March 16

8:00 – 8:25 AM

Enabling Cultures of Change-Making Through Design, Layal Shuman:  Design pedagogy provides educators with tools to cultivate cultures of creativity and experimentation. Within such cultures, students are encouraged to make mistakes, share ideas, and imagine new realities. Center/Meeting Room 206/Level 2

12:00 – 12:50 PM

The University of the Arts Presents: Inspiring & Experiential Design Thinking Art-Making Activities, Rande Blank:  Design Thinking Challenges are focused on teaching students how a become independent, innovative and thoughtful decision-makers. Identify and participate in three design thinking activities to explore the process for K-12 educators. Center/Meeting Room 201/Level 2

2:00 – 2:50 PM

Doris Wells-Papanek, June Krinsky-Rudder:  Art and Design in Action: Stories to Share, Lessons Learned, This dynamic hands-on session will share insights into integrating art and design in your classroom. Walk away with compelling actions you can take toward creative problem-solving; process books are key. Center/Ballroom A

3:00 – 3:50 PM

Learning Benefits of Student-Led Game Making, Cheri Sterman, Katlyn Crew:  Challenging students to design learning games creates rigorous, memorable learning. Receive a planning framework to use with students based on STEAM standards in art-rich areas such as biomimicry and ecosystems. Center/Meeting Room 203/Level 2

4 – 4:50 PM

STEAM Design Thinking: Laser Cutters & Traditional Methods, Claire Munley, Mike Smutok, Joseph Barros:  HS students engage in the Design Thinking process, creating original works of art using an Epilog Laser Engraving & Cutting Machine. A contemporary take on the traditional printmaking process. Center/Meeting Room 203/Level 2

5 – 5:50 PM

Play, Connect, Lead: Experience Best Practices from Summer Studio Design Thinking in Communities, Schools, Classrooms, Rande Blank, Janice Norman:  DIG and Summer Studio Design Thinking Learners and Leaders unite and share a hands-on exploration of Best Practices for Design Challenges by using innovative strategies of PLAY, CONNECT, and LEAD. Center/Meeting Room 204/Level 2